This is my final assignment for a Game Art class I took as an elective. I was tasked to design, model, sculpt, texture, and light our swords from scratch with the prompt of "Dragon". Additionally, we also retopologized our swords and baked the texture onto the low-poly model.
Students were tasked to re-topologize a high polygon model that we previously carved wear into. I modeled the wear, the wrinkles, the hammered metal texture, and the crest. Additionally, I designed the crest. 
This is my first attempt at using ZBrush to model a simple character for a course at Bradley University.
This simple character was created based off of provided reference and modeled in Maya.
The soda can model was provided for students and we were required to unwrap and create a bump map, normal map, and a reflection map texture. 
Students were provided with the box model and required to unwrap it and apply a texture of their own making to it in Maya.
Students were provided a reference bullet to model. I had to model, texture, light, and stage this piece all in Maya.

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